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Cleric Guide

By Eclipse Pro

Published on February 19, 2023

Last Updated on February 19, 2023

Introduction

The Cleric is a soldier of immense faith. The cleric uses their sacred bonds to their gods to call forth the protective powers of light and vanquish the forces of dark.

The Cleric has a varying playstyle between front-line brawling and weaving spells between attacks. Be prepared to weapon swap and weave spells often to consistently win fights.

‘A Guardian Angel’ Lend a helping hand!

Pros

  • Invaluable support spells
  • Strong solo and team defensive capability
  • Strong vs Undead (PvE)

Cons

  • Slow interaction speed
  • Relatively low damage output
  • Dependent on campfires to replenish spells

Playstyles

Solo

Solo Clerics should focus on buffering themselves with their supportive spells before going into fights. They’re very strong in PvE, so they should mainly garner their loot from enemy undead.

Group

In group play Clerics are invaluable with the amount support they give their teammates. Focus on keeping your team buffed and healthy before joining them on the front lines.

Stats

STR AGI WILL KNOW RSF HP MS MR SM
13
11
30
12
8
96
276 (92%)
75 (16.4%)
12

Class Info

You can select 1 perk and an additional perk every 5 character levels. (4 Perks Max)

  • Advanced Healer Increase your base magical heal by 5.
  • Blunt Weapon Mastery Increases physical attack power by 5% when attacking with a blunt weapon.
  • Brewmaster You do not exhibit the detrimental drunk effects when you drink alcohol.
  • Kindness Heal yourself for 15% of the spell’s total heal amount when healing another target.
  • Perseverance Reduces all types of incoming damage by 3.
  • Protection from Evil The duration of all harmful effects is reduced by -50%.
  • Requiem Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
  • Undead Slaying Increase your physical damage bonus by 20% when attacking undead monsters.

You may select 2 of the following skills:

  • Holy Purification Inflicts 100 base magical damage to all undead monsters within 7.5 meters. 45s cooldown
  • Judgement After focusing for 0.5 seconds, immediately deals 35 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. 32s cooldown
  • Smite Deals an additional +10 magic damage to all enemies you hit within 7 seconds. 16s cooldown
  • Spell Memory Allows you to memorize spells to use in the dungeon. no cooldown
  • Spell Memory 2 Allows you to memorize spells to use in the dungeon. no cooldown

Your spell selection sequence holds the key to their Spell Memory Priority. Right-clicking on spells will make them magically disappear from memory, and you must use your arcane power to drag and drop a spell to commit it to memory. Beware, spell tiers carry with them a spell memory cost that must be carefully considered.

There is 1 Spell Type:
Divine

Tier 1

  • Protection Creates a shield that blocks 20 physical damage for 20 seconds. 5 casts
  • Bless Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. 5 casts

Tier 2

  • Lesser Heal Heals a target for 15 health. Casts to self if no target is found. 4 casts
  • Divine Strike Increases weapon damage by 10 for 20 seconds. 5 casts
  • Cleanse Removes all harmful magic effects from the target. 5 casts

Tier 3

  • Bind Binds the target for 0.75 seconds. 4 casts

Tier 4

  • Holy Light Heals an ally for 30 HP or does 100 base magical damage to an undead target. 4 casts

Tier 6

  • Sanctuary Concentrate on a specific area for a certain period of time, healing friendly beings within the area by 5 per second and dealing 14 spell damage to undead per second. 2 casts

Tier 8

  • Resurrection Target an ally to resurrect them from the dead. (The corpse must have a soul heart) 1 cast

Weapons

  • 2-Handed Spellbook, War Maul, Wizard Staff, Quarterstaff
  • 1-Handed Flanged Mace, Morning Star
  • Shields Buckler, Heater Shield, Round Shield

Armors

  • Head Chaperon, Kettle Hat, Leather Cap
  • Chest Frock, Oracle Robe, Padded Tunic, Regal Gambeson, Templar Armor, Rubysilver Fine Cuirass
  • Legs Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants
  • Hands Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves
  • Feet Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots

Builds

Conclusion

The Cleric is a devout soldier whose sacred bonds to the divine grant them powerful protective abilities. With a playstyle that balances front-line combat and spell-weaving, the Cleric can consistently win fights by swapping weapons and utilizing invaluable support spells. Though their damage output is relatively low and their interaction speed slow, their solo and team defensive capabilities are unmatched. When playing solo, Clerics should prioritize buffing themselves before engaging in combat and focus on taking down undead enemies. In group play, Clerics shine as indispensable support characters, keeping their team healthy and buffed while holding their ground on the front lines.

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