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Wizard Guide

By Eclipse Pro

Published on February 19, 2023

Last Updated on February 19, 2023

Introduction

The Wizard calls forth the immense powers of magic to suit their needs. Whether that means summoning a powerful fireball to cast asunder their foes or to temporarily vanishing into thin air, their incantations are a sight to behold.

Don a crystal sword or dagger and be a full fledged battle mage weaving spells and stabs in quick succession. Whatever gets your wizard hat pointy, there’s something here for everyone!

‘The Almighty Sorcerer’ Bending the limits of reality!

Pros

  • Insane burst damage
  • Strong defense & offensive utility
  • Meditate to replenish spells

Cons

  • Lowest health pool of all classes
  • Perk dependent
  • Weakest at low levels
  • Low interaction speed

Playstyles

Solo

Wizards can be self sufficient in solo play thanks to the massive damage and utility potential they have available. Between invisibility, haste, and slow, you have a plethora of options to turn the tide of battle in your favor. You should aim to devastate your opponents before they can have a stab at your low health pool.

Group

Wizards are devastating in group play thanks to their AoE spells. With the right coordination, you can mop up entire rooms of enemies in one fell swoop! Just keep an eye behind you for any pesky rogues.

Stats

STR AGI WILL KNOW RSF HP MS MR
5
20
33
12
5
75
315 (105%)
84 (17.3%)

Class Info

You can select 1 perk and an additional perk every 5 character levels. (4 Perks Max)

Arcane Feedback

Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.

Arcane Mastery

Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.

Fire Mastery

Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds.

Ice Shield

Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds.

Morale 

Increases your magic damage bonus by 5%.

Melt

If you deal magical fire damage to a target, the target’s physical reduction bonus is reduced by -10% for 5 seconds.

Quick Chant

Increases your spell casting speed by 20%.

Reactive Shield

Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.

Sage

Increases knowledge by 10%.

You may select 2 of the following skills:

Intense Focus

Reduce the casting time of the next spell you cast to 0.1 seconds.

18s
Cooldown

Meditation

Enter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds.

45s
Cooldown

Spell Memory

Allows you to memorize spells to use in the dungeon.

No
Cooldown

Spell Memory 2

Allows you to memorize spells to use in the dungeon.

No
Cooldown

Your spell selection sequence holds the key to their Spell Memory Priority. Right-clicking on spells will make them magically disappear from memory, and you must use your arcane power to drag and drop a spell to commit it to memory. Beware, spell tiers carry with them a spell memory cost that must be carefully considered.

There are 5 Spell Types:
Light, Fire, Lightning, Arcane, and Water

Tier 1

Ignite

Set the target’s weapon on fire, dealing 5 additional magic damage and burning enemies for 1 second when hit.

5 Casts

Light Orb

Blows up spheres of floating light to brightly illuminate the surroundings.

6 Casts

Zap

If hit, deals 20 magic damage and burns the target for 1 second deals 1 magic damage.

5 Casts

Tier 2

Ice Bolt

On hit, deals magic damage and reduces the target’s movement speed by -15% for 1 second.

5 Casts

Slow

Slows the target’s movement speed by -40% for 2.5 seconds.

5 Casts

Tier 3

Haste

Target gains a 14% Action and Move Speed bonus for 8 seconds. Casts to self if no target is found.

4 Casts

Magic Missle

Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move. Speed that the missiles fire at is determined by your Spell Casting Speed.

5 Casts

Tier 4

Fireball

Shoots a fireball that causes 30 direct damage to a target and 10 splash damage and a knock back effect to nearby targets. Applies a burn to damaged targets, deals 3 magic damage over 3 seconds.

5 Casts

Invisibility

Target becomes invisible and gains a 10% Move Speed bonus for 3 seconds. Casts to self if no target is found.

4 Casts

Lightning Strike

After 4 seconds, a bolt of lightning falls in the targeted area, dealing 35 magic damage.

5 Casts

Tier 6

Chain Lightning

Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 4 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. Lightning chains to corpses.

4 Casts

Weapons

2-Handed
Crossbow, Crystal Sword, Spellbook, Wizard Staff

1-Handed
Crystal Ball, Rondel Dagger

Utility
Throwing Knife

Armors

Head
Leather Cap, Wizard Hat

Chest
Frock, Mystic Vestments, Oracle Robe, Padded Tunic, Regal Gambeson

Legs
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings

Hands
Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves

Feet
Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots, Wizard Shoes

Builds

Conclusion

The Wizard’s mastery of magic is simply breathtaking, whether he’s summoning a fiery fireball or disappearing into thin air with a flick of his wand. With crystal swords and daggers, you can become a fierce battle mage, unleashing a flurry of spells and stabs. Whether you’re playing solo or with a group, the Wizard’s massive damage and area-of-effect spells make him an essential ally. So grab your wands and swords, and let the magic flow! So grab your wizard hat, for there is something here to satisfy the cravings of every aspiring magician.

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