Skills
Introduction
Skills are abilities that your character can use and may require a cooldown duration after use. Skills are unique to each class aside from Spell Memory which applies to Cleric and Wizard since they are Spell using classes.
Skills
Barbarian
Rage
Strength is increased by +15 and movement speed is increased by 15% while defense is reduced by -20% for 6 seconds.
28s
Cooldown
Reckless Attack
The next hit ignores 75% of your enemy’s defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target.
24s
Cooldown
Savage Roar
Frightens all enemies within a 7.5m range radius for 3 seconds reducing their physical damage bonuses by -25%.
28s
Cooldown
War Cry
Increase the maximum HP of yourself and nearby allies by 25% for 7 seconds.
24s
Cooldown
Cleric
Holy Purification
Inflicts 100 base magical damage to all undead monsters within 7.5 meters.
45s
Cooldown
Judgement
After focusing for 0.5 seconds, immediately deals 35 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails.
32s
Cooldown
Smite
Deals an additional +10 magic damage to all enemies you hit within 7 seconds
16s
Cooldown
Spell Memory
Allows you to memorize spells to use in the dungeon.
No
Cooldown
Spell Memory 2
Allows you to memorize spells to use in the dungeon.
No
Cooldown
Fighter
Adrenaline Rush
Increases your action speed by 25% for 8 seconds. After the duration ends, your action speed is reduced by -8% and your movement speed is reduced by -4% for 4 seconds. (Single-use, rechargeable with campfires)
No
Cooldown
Breakthrough
Removes debuffs that slow all movement speeds.
28s
Cooldown
Second Wind
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires)
No
Cooldown
Sprint
Movement speed is greatly increased for a short duration.
28s
Cooldown
Taunt
Increases the agro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds.
18s
Cooldown
Victory Strike
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.
24s
Cooldown
Ranger
Field Ration
Forage food and recover 25 HP. (3 stacks, non replenishable)
24s
Cooldown
Multishot
When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrow hit the target.
35s
Cooldown
Quick Fire
When attacking using a bow-type weapon, Increases action speed by 50% for 8 seconds.
24s
Cooldown
Quickshot
Hold three arrows in your shooting hand and fire them quickly in succession in a single action.
18s
Cooldown
True Shot
Projectile’s flight speed is greatly increased for 6 seconds. In addition, physical attack power is increased by 5%.
18s
Cooldown
Rogue
Caltrops
Upon stepping on it, it deals 10 physical damage and slows the movement speed of the stepper by -50% for 2 seconds. (6 uses, non-replenishable.)
24s
Cooldown
Hide
Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill.
45s
Cooldown
Rupture
The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target.
18s
Cooldown
Smoke Bomb
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 20%.
24s
Cooldown
Weakpoint Attack
When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target’s defense is reduced by 50% for 5 seconds.
24s
Cooldown
Wizard
Intense Focus
Reduce the casting time of the next spell you cast to 0.1 seconds.
18s
Cooldown
Meditation
Enter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds.
45s
Cooldown
Spell Memory
Allows you to memorize spells to use in the dungeon.
No
Cooldown
Spell Memory 2
Allows you to memorize spells to use in the dungeon.
No
Cooldown