Perks
Introduction
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Perks
Barbarian
Axe Specialization
Adds +10 weapon damage to your axe attacks.
Berserker
The lower your remaining HP, the higher your physical attack power. Each loss of 10% health from your max HP gives 3% more physical attack power up to a max bonus of 30% physical attack power.
Carnage
Strength increases by +10 for 7 seconds when a target is killed.
Iron Will
Increases magic resistance rating by 100.
Morale Boost
Recovers 12% HP after killing a player.
Savage
Physical damage bonus increases by 10% when not wearing any chest armor.
Smash
Ability to destroy unreinforced doors and sturdy containers. Also increaes the impact power of your attacks +1 to better defeat blocks and parries.
Toughness
HP increased by 10%.
Two Handed Weapon Expert
Increases physical attack power by 5% when attacking with a two-handed weapon.
Cleric
Advanced Healer
Increase your base magical heal by 5.
Blunt Weapon Mastery
Increases physical attack power by 5% when attacking with a blunt weapon.
Brewmaster
You do not exhibit the detrimental drunk effects when you drink alcohol.
Kindness
Heal yourself for 15% of the spell’s total heal amount when healing another target.
Perseverance
Reduces all types of incoming damage by 3.
Protection From Evil
The duration of all harmful effects is reduced by -50%.
Requiem
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Undead Slaying
Increase your physical damage bonus by 20% when attacking undead monsters.
Fighter
Barricade
Increase your base magical heal by 5.
Combo Attack
Increases physical attack power by 5% when attacking with a blunt weapon.
Counterattack
Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Defense Expert
Heal yourself for 15% of the spell’s total heal amount when healing another target.
Dual Wield
Equipping weapons in both hands increases attack speed by 7%.
Projectile Resistance
Reduces damage taken from projectiles by 15%.
Shield Expert
Increases movement speed by 5% when in a defensive stance.
Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers.
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons.
Ranger
Crossbow Mastery
Increases physical damage bonus by 5% when using crossbow, increases reload speed by 50% and movement speed by 50% when reloading.
Enhanced Hearing
Can hear enemy footstep sounds from farther away.
Kinesthesia
When moving with the bowstring drawn, movement speed increases by 10%.
Nimble Hands
When using a bow, change your default shooting animation so it shoots 15% faster.
Ranged Weapons Expert
Increases physical attack power by 5% when attacking with a ranged weapon.
Sharpshooter
Headshot damage increases by 15% when attacking with a long-range weapon.
Spear Proficiency
Spear can be used. When attacking with a spear, gain 10 physical strength.
Tracking
HP increased by 10%.
Trap Expert
Installation time decreases dramatically when installing trap type items.
Rogue
Ambush
The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.
Backstab
Increases physical damage bonus by 30% when attacking from behind the target.
Creep
When crouch walking, the volume of the footstep sound is significantly reduced and the movement speed is increased by 5%.
Dagger Expert
Increases your physical damage bonus by 5% when attacking with a dagger.
Hidden Pockets
Items worn in utility slots do not appear on the waist.
Lockpick Expert
Ability to pick locks without a lockpick.
Pickpocket
You can steal an enemy’s item from the dungeon.
Poisoned Weapon
A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once.
Stealth
If you are hiding, you can move 10 steps while crouching or slow walking.
Trap Detection
Highlights nearby traps. Highlighted traps can be disarmed by the player.
Wizard
Arcane Feedback
Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
Arcane Mastery
Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.
Fire Mastery
Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds.
Ice Shield
Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds.
Morale
Increases your magic damage bonus by 5%.
Melt
If you deal magical fire damage to a target, the target’s physical reduction bonus is reduced by -10% for 5 seconds.
Quick Chant
Increases your spell casting speed by 20%.
Reactive Shield
Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.
Sage
Increases knowledge by 10%.